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 Software Engineer II

Details
Country: USA
Location: FL Orlando
Total applied: 31

Relevant Work Experience: 2+ to 5 Years
Career Level: Experienced (Non-Manager)
Education Level: Some College Coursework Completed
Job Type: Employee
Job Status: Full Time

Software Engineer II

Software Engineer II



 



Electronic Arts is a leading developer of interactive electronic entertainment (e.g. computer and console games like Sim City, FIFA Soccer, and Madden NFL Football). Revenues exceed $3.1B with 6,100 employees in 26 countries.

 

EA is pursuing four strategic objectives:Be the place for great people to create and deliver great games Lead on next generation platforms Expand our business Deliver our operating plan

 

The EA Tiburon studio, located in beautiful Orlando, Florida, develops hit games for franchises such as Madden NFL Football, NCAA Football, NFL Street, NASCAR: Chase For The Cup, and Superman. With its past track record of very high quality on-time deliveries and stellar technology, EA Tiburon is looking forward to an even greater future and committed to staying at the bleeding edge of interactive entertainment.



 





Prerequisites



Personal/Professional Development

? Candidates in this role should possess the ability to think ?outside the box? and use creativity to solve problems.

? Should take initiative to:

  Improve product quality.

  Improve productivity.

? Possess a strong drive to continue learning by:

  Actively pursuing learning opportunities.

  Taking responsibility for his/her own career.

  Looking for opportunities to stretch beyond comfort zone.

  Taking critique in a positive and constructive way.

Communication

? Must be able to clearly communicate by:

  Anticipating problems and notifying the appropriate people.

  Coordinating with other disciplines/groups.

Having a clear understanding of the goals and current events of the team. 

  Communicating to the level of the audience.

  Possessing clear, concise, and constructive communication (both written and verbal).

Reporting

? Reports to a Development Director (DD) or Development Manager (DM).

Responsibilities

Coding

? Handles coding responsibilities including the ability to:

  Understand code at their level independently.

  Properly document code.

  Follow coding standards.

  Engineer sections of code independently and subsystems with guidance.

  Create tools to be used by the team.

  Refactor code at a sub-system level.

Ownership

? Takes accountability and ownership for work assigned by:

  Being responsible for understanding work before commencing.

  Following through on a task to completion.

  Handling responsibility beyond the explicit for his/her own tasks, bugs, and designs.

Being proactive in addressing unforeseen issues.

Technical Design

? Designs/develops effective technical designs that:

  Are written to the level of expectation of code responsibility.

  Accurately estimate times for his/her tasks.

  Include resource maps and optimization plans on a sub-system level.

  Assess risks for tasks on a system level.

  Identify missing aspect of a design, particularly at the sub-system level.

  Identify missing aspects of someone else?s design.

  Apply techniques of object oriented design and meta-programming.

  Anticipate problems in their own area of code.

  Include the interface design with some guidance.

  Take into account methods of automatic testing.

  Identify the need for tools ahead of time.

Debugging

? Fully debugs familiar and unfamiliar areas of his/her own code, other?s code (of similar level), and higher level code (with limited guidance). Debugging responsibilities include:

  More consistent use of exception handlers to track down problems.

  Basic understanding working with and debugging assembly.

  Use of profiling as a standard step.

Time Management

? Maintains an understanding of time management in his/her duties by:

  Looking for ways to save time.

  Multitasking.

  Helping the DD/DM identify high risk tasks so they can be scheduled early.

  Effectively prioritizing tasks.

 

Other duties and responsibilities as assigned.Professionalism

? Works as a team player.

? Follows company policies and procedures.

? Observes company core hours.

? Dependable, enthusiastic, courteous, and detail oriented.

? Exhibits integrity.Leadership

? An SE2 should begin exhibiting leadership qualities by:

  Taking a leadership role in a specific area of technology.

  Taking a leadership role in a specific area of the game (e.g. UI, Gameplay, etc.)

  Leading others by example and mentoring.

? Understands the core concepts of being a leader which includes:

  Recognizing a decision?s impact on the team and/or morale.

  Being approachable.

  Providing comments and feedback that are constructive.

  Managing Up.Requirements

? B.S. degree in Computer Science or equivalent.

? 4 or more years of C/C++ experience.

? 2 or more years of game industry (or related) experience preferred.

? Experience using DirectX, Renderware, OpenGL preferred.

? 1 or more years embedded systems or game consoles experience preferred.

? Work in C#, Macromedia Flash, and relational databases is desirable.

 

- Apply for Software Engineer II

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